Inside the Fallout Universe, the Gaming World’s Most Surprising TV Hit

The Fallout TV show has made a triumphant return to streaming services, and it's safe to say that fans were agreeably astonished by the caliber of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the lenses of three distinct characters, it effectively portrayed different facets of the player's adventure.

We followed vault-dweller Lucy, striving to act with integrity and finding that the barren landscape made that exceptionally challenging; Max, the militant faction rookie, who starts challenging his faction's leadership and creates a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any sense of morality out in the irradiated wastes.

Setting the Stage for Season Two

The show's first season ending revealed key information about who helped cause the nuclear war that trapped a society in bomb-proof bunkers for hundreds of years. It also raised plenty of questions unanswered for the second season – and, on this occasion, hopes are much greater.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says the show's co-creator.

“Going into the initial season, everyone’s like, ‘Just get it right’,” adds the game director. “We’re over the moon with the reception to the show, so now people are coming in with more enthusiasm and different expectations.”

The Mojave Beckons for the Next Installment

The second season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, even if it was somewhat buggy at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That parched, desolate iconic highway feeling of the game is so much fun to translate into the show.”

In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators indicate that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is distinguished by its tactile feel – its makers prioritized authentic items and environments were fabricated, reflecting the cobbled-together nature of the settlements in the games.

“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” observes another of the showrunners. “The key objective of an adaptation, particularly of a video game, is to feel like it’s authentic.”

Indeed, virtually every element you see on-screen is physical, even the notoriously frightening radioactive creatures known as the apex predators. In the show, they are portrayed by puppets, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by talented film-makers who are also longtime fans, with the help of the game developers behind the video games. This mutual respect for the world is clear in the finished show.

The second season is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the previous season. This schedule will foster a altered viewing experience, something the showrunners themselves are excited to engage with.

“It delves deeper, it’s more expansive, it’s funnier, it has a lot of surprises,” promises the game director. “I am excited to seeing what people think.”

Barbara Erickson
Barbara Erickson

A mental health advocate and wellness coach with a background in psychology, sharing practical advice for everyday resilience.